Difference between revisions of "Osiris/API/CharacterAppear"

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m (link SetOnStage)
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===== Notes =====
 
===== Notes =====
 
* This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.
 
* This routine does '''not''' work if '''_Character''' is dead. Use '''SetOnStage''' instead for such characters.
* Tip: set a character off-stage and teleport it to its desired position before calling this routine.
+
* Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] instead.
 
===== See Also =====
 
===== See Also =====
 +
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
 +
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
 +
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
 +
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
 +
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
 +
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 +
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 +
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 +
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
 
* [[Osiris/API/SetOnStage|SetOnStage]]
 
* [[Osiris/API/SetOnStage|SetOnStage]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 13:38, 25 November 2017

Full Definition(s)
  • call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
  • Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
See Also