Osiris/API/CharacterAppearAtPositionOutOfSightTo
From Divinity Engine Wiki
Full Definition(s)
- call CharacterAppearAtPositionOutOfSightTo((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description
Same as CharacterAppearOutOfSightTo, except that instead of specifying a target from which _Character should appear out of sight, an absolute position is specified through the _X, _Y and _Z parameters.
Notes
- Getting the angle right is hard and error-prone. If possible, use CharacterAppearAtPositionOutOfSightToObject instead.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent