Osiris/API/HasDefaultDialog
From Divinity Engine Wiki
Full Definition(s)
- query HasDefaultDialog([in](CHARACTERGUID)_Character, [out](INTEGER)_HasDefaultDialog)
Description
Returns whether _Character has a dialog.
Return Values
- Success/Failure: Fails if _Character is invalid.
- _HasDefaultDialog: 1 if the character has a default dialog assigned (regardless of whether it's a valid dialog), 0 if not.
Notes
- /
See Also
- AutomatedDialogRequestFailed
- AutomatedDialogStarted
- DialogRequestFailed
- DialogRequestStop
- DialogRequestStopForDialog
- DialogStarted
- DialogStartRequested
- StartDefaultDialog
- StartDialog_Internal
- StartDialog_Internal_NoDeadCheck
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper DB_Dialogs
- Helper Proc_DialogFlagSetup
- Helper PROC_GLOBAL_DialogStartRequested
- Helper PROC_GLOBAL_DialogStartRequested_AfterGenerics
- Helper Proc_StartDialog