Osiris/API/TriggerRegisterForPlayers
From Divinity Engine Wiki
Full Definition(s)
- call TriggerRegisterForPlayers((TRIGGERGUID)_Trigger)
Description
Registers the _Trigger for all current player characters, so that that whenever one of them enters or leaves the _Trigger, a CharacterEnteredTrigger resp. CharacterLeftTrigger event will be thrown for this trigger/character combination.
Return Values
- None
Notes
- Event triggers are automatically registered for all characters by the engine and can not be unregistered.
- ProcTriggerRegisterForPlayers ensures that the _Trigger is also registerd for characters who become players at a later point (i.e. characters recruited into the party). Use this procedure rather than the TriggerRegisterForPlayers call directly.