Osiris/API/CharacterAppearOutOfSightToObject: Difference between revisions

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* [[Osiris/API/StoryEvent|StoryEvent]]
* [[Osiris/API/StoryEvent|StoryEvent]]


[[Category:Osiris Calls]]
[[Category:Osiris Calls|CharacterAppearOutOfSightToObject]]

Revision as of 15:09, 19 December 2017

Full Definition(s)
  • call CharacterAppearOutOfSightToObject((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target in the direction of _Object, after which it walk to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.

Notes
  • /
See Also