Osiris/API/CharacterAppearOnTrailOutOfSightToObject: Difference between revisions

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* [[Osiris/API/StoryEvent|StoryEvent]]
* [[Osiris/API/StoryEvent|StoryEvent]]


[[Category:Osiris Calls]]
[[Category:Osiris Calls|CharacterAppearOnTrailOutOfSightToObject]]

Revision as of 15:08, 19 December 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightToObject((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOnTrailOutOfSightTo, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.

Notes
  • /
See Also