Osiris/API/CharacterAppearOutOfSightToCustom: Difference between revisions
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(Documented CharacterAppearOutOfSightToCustom) |
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | ||
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | ||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]] | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]] | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]] | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]] | |||
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | * [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | ||
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* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | ||
* [[Osiris/API/SetOnStage|SetOnStage]] | |||
* [[Osiris/API/StoryEvent|StoryEvent]] | |||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 12:23, 25 November 2017
Full Definition(s)
- call CharacterAppearOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- Getting the angle right is hard and error-prone. If possible, use CharacterAppearOnTrailOutOfSightToObjectCustom instead.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent