Osiris/API/CharacterAppearOnTrailOutOfSightTo: Difference between revisions

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===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
* [[Osiris/API/SetOnStage|SetOnStage]]
* [[Osiris/API/SetOnStage|SetOnStage]]
* [[Osiris/API/StoryEvent|StoryEvent]]
* [[Osiris/API/StoryEvent|StoryEvent]]
   
   
[[Category:Osiris Calls]]
[[Category:Osiris Calls]]

Revision as of 12:21, 25 November 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightTo, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character was following in the trail of _Target). It will initially approach the last cached position of _Target from angle _Angle.

Notes
See Also