Osiris/API/CharacterAppearCustom: Difference between revisions
		
		
		
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 (Documented CharacterAppearCustom)  | 
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]  | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]  | ||
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]  | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]  | ||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]  | |||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]  | ||
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* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]  | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]  | ||
* [[Osiris/API/SetOnStage|SetOnStage]]  | |||
* [[Osiris/API/StoryEvent|StoryEvent]]  | |||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls]]  | ||
Revision as of 12:20, 25 November 2017
Full Definition(s)
- call CharacterAppearCustom((CHARACTERGUID)_Character, (STRING)_Animation, (STRING)_Event)
 
Description
Same as CharacterAppear with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent