Osiris/API/CharacterAppearAtCustom: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
(Documented CharacterAppearAtCustom)
 
mNo edit summary
Line 7: Line 7:
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]

Revision as of 11:45, 25 November 2017

Full Definition(s)
  • call CharacterAppearAtCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearAt with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also