Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToCustom"
From Divinity Engine Wiki
(Documented CharacterAppearOnTrailOutOfSightToCustom) |
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAppear|CharacterAppear]] | * [[Osiris/API/CharacterAppear|CharacterAppear]] | ||
+ | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] | ||
+ | * [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]] | ||
+ | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | ||
+ | * [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | ||
+ | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] | ||
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
+ | * [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] |
Revision as of 12:34, 25 November 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- Getting the angle right is hard and error-prone. If possible, use CharacterAppearOnTrailOutOfSightToObjectCustom instead.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent