Osiris/API/CharacterAppearOnTrailOutOfSightToCustom: Difference between revisions

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(Documented CharacterAppearOnTrailOutOfSightToCustom)
 
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===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]

Revision as of 11:34, 25 November 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
See Also