Osiris/API/CharacterAppearOutOfSightToObject: Difference between revisions
		
		
		
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* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]  | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]  | |||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]  | * [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]  | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]  | ||
* [[Osiris/API/SetOnStage|SetOnStage]]  | * [[Osiris/API/SetOnStage|SetOnStage]]  | ||
Revision as of 11:33, 25 November 2017
Full Definition(s)
- call CharacterAppearOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target in the direction of _Object, after which it walk to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.
Notes
- /
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent