Osiris/API/CharacterAppearOnTrailOutOfSightToObject: Difference between revisions
		
		
		
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* call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | * call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | ||
===== Description =====  | ===== Description =====  | ||
Same as   | Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]], but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.  | ||
===== Notes =====  | ===== Notes =====  | ||
* /  | * /  | ||
===== See Also =====  | ===== See Also =====  | ||
* [[Osiris/API/CharacterAppear|CharacterAppear]]  | * [[Osiris/API/CharacterAppear|CharacterAppear]]  | ||
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]  | |||
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]  | |||
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]  | |||
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]  | |||
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]  | |||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]  | |||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]  | |||
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]  | |||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]  | |||
* [[Osiris/API/SetOnStage|SetOnStage]]  | * [[Osiris/API/SetOnStage|SetOnStage]]  | ||
* [[Osiris/API/StoryEvent|StoryEvent]]  | * [[Osiris/API/StoryEvent|StoryEvent]]  | ||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls]]  | ||
Revision as of 11:31, 25 November 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
Same as CharacterAppearOnTrailOutOfSightTo, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.
Notes
- /
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent