Osiris/API/CharacterAppearOnTrailOutOfSightToObject: Difference between revisions

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* call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
* call  '''CharacterAppearOnTrailOutOfSightTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')
===== Description =====
===== Description =====
Same as '''CharacterAppearOutOfSightToObject''', but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.
Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]], but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.
===== Notes =====
===== Notes =====
* /
* /
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppear|CharacterAppear]]
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]]
* [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]]
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
* [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]]
* [[Osiris/API/SetOnStage|SetOnStage]]
* [[Osiris/API/SetOnStage|SetOnStage]]
* [[Osiris/API/StoryEvent|StoryEvent]]
* [[Osiris/API/StoryEvent|StoryEvent]]


[[Category:Osiris Calls]]
[[Category:Osiris Calls]]

Revision as of 11:31, 25 November 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOnTrailOutOfSightTo, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.

Notes
  • /
See Also