Osiris/API/CharacterAppearOnTrailOutOfSightToObject: Difference between revisions
		
		
		
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* call  '''CharacterAppearOnTrailOutOfSightToObject'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | * call  '''CharacterAppearOnTrailOutOfSightToObject'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(INTEGER)'''''_PlaySpawn''', ''(STRING)'''''_Event''')  | ||
===== Description =====  | ===== Description =====  | ||
Same as [[Osiris/API/  | Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]], but '''_Character''' will walk via positions occupied by '''_Target''' over the last few seconds (making it seem as if '''_Character''' is following in the trail of '''_Target'''). It will initially approach the last cached position of''' _Target''' from the direction of '''_Object'''.  | ||
===== Notes =====  | ===== Notes =====  | ||
* /  | * /  | ||
Revision as of 20:05, 22 February 2018
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightToObject((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
Same as CharacterAppearOnTrailOutOfSightToObject, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.
Notes
- /
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent