Difference between revisions of "Osiris/API/CharacterAppearAtCustom"
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* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterAppearAtCustom]] |
Latest revision as of 16:07, 19 December 2017
Full Definition(s)
- call CharacterAppearAtCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearAt with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent