Difference between revisions of "Osiris/API/TriggerRegisterForPlayers"
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Registers the '''_Trigger''' for all '''''current''''' player characters, so that that whenever one of them enters or leaves the '''_Trigger''', a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] resp. [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown for this trigger/character combination. | Registers the '''_Trigger''' for all '''''current''''' player characters, so that that whenever one of them enters or leaves the '''_Trigger''', a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] resp. [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown for this trigger/character combination. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * [[Triggers#Event_Trigger|Event]] | + | * [[Triggers#Event_Trigger|Event triggers]] are automatically registered for all characters by the engine and can not be unregistered. |
− | * [[Osiris/Shared/ProcTriggerRegisterForPlayers|ProcTriggerRegisterForPlayers]] ensures that the '''_Trigger''' is also | + | * [[Osiris/Shared/ProcTriggerRegisterForPlayers|ProcTriggerRegisterForPlayers]] ensures that the '''_Trigger''' is also registered for characters who become players at a later point (i.e. characters recruited into the party), and unregistered again when player characters are dismissed. Use that procedure rather than the '''TriggerRegisterForPlayers''' call directly. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | * [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] |
Latest revision as of 11:40, 1 November 2018
Full Definition(s)
- call TriggerRegisterForPlayers((TRIGGERGUID)_Trigger)
Description
Registers the _Trigger for all current player characters, so that that whenever one of them enters or leaves the _Trigger, a CharacterEnteredTrigger resp. CharacterLeftTrigger event will be thrown for this trigger/character combination.
Notes
- Event triggers are automatically registered for all characters by the engine and can not be unregistered.
- ProcTriggerRegisterForPlayers ensures that the _Trigger is also registered for characters who become players at a later point (i.e. characters recruited into the party), and unregistered again when player characters are dismissed. Use that procedure rather than the TriggerRegisterForPlayers call directly.