Difference between revisions of "Osiris/API/HasDefaultDialog"
From Divinity Engine Wiki
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* query '''HasDefaultDialog'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[out]'''(INTEGER)'''''_HasDefaultDialog''') | * query '''HasDefaultDialog'''('''''[in]'''(CHARACTERGUID)'''''_Character''', '''''[out]'''(INTEGER)'''''_HasDefaultDialog''') | ||
===== Description ===== | ===== Description ===== | ||
− | Returns whether '''_Character''' has a [https://youtu.be/XME89rtXzKQ?t=318 | + | Returns whether '''_Character''' has a [https://youtu.be/XME89rtXzKQ?t=318 default dialog]. |
===== Return Values ===== | ===== Return Values ===== | ||
* '''Success/Failure''': Fails if '''_Character''' is invalid. | * '''Success/Failure''': Fails if '''_Character''' is invalid. |
Latest revision as of 12:59, 1 November 2018
Full Definition(s)
- query HasDefaultDialog([in](CHARACTERGUID)_Character, [out](INTEGER)_HasDefaultDialog)
Description
Returns whether _Character has a default dialog.
Return Values
- Success/Failure: Fails if _Character is invalid.
- _HasDefaultDialog: 1 if the character has a default dialog assigned (regardless of whether it's a valid dialog), 0 if not.
Notes
- /
See Also
- AutomatedDialogRequestFailed
- AutomatedDialogStarted
- DialogRequestFailed
- DialogRequestStop
- DialogRequestStopForDialog
- DialogStarted
- DialogStartRequested
- StartDefaultDialog
- StartDialog_Internal
- StartDialog_Internal_NoDeadCheck
- Helper DB DialogNPCs
- Helper DB DialogPlayers
- Helper DB_Dialogs
- Helper Proc_DialogFlagSetup
- Helper PROC_GLOBAL_DialogStartRequested
- Helper PROC_GLOBAL_DialogStartRequested_AfterGenerics
- Helper Proc_StartDialog