Difference between revisions of "Osiris/API/CharacterUseItem"

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* Using an item results in the following flow:
 
* Using an item results in the following flow:
 
** Walk to the item, if necessary.
 
** Walk to the item, if necessary.
** If the item is reachable by the character after trying to move to it,
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** If the item is reachable by the character after walking,
 
*** A [[Osiris/API/CanUseItem|CanUseItem]] event is sent to story.
 
*** A [[Osiris/API/CanUseItem|CanUseItem]] event is sent to story.
 
*** Story replies using [[Osiris/API/RequestProcessed|RequestProcessed]], which indicates whether the use should fail or succeed. You can hook into this and the previous step in a generic way using Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]].
 
*** Story replies using [[Osiris/API/RequestProcessed|RequestProcessed]], which indicates whether the use should fail or succeed. You can hook into this and the previous step in a generic way using Helper [[Osiris/Shared/ProcBlockUseOfItem|ProcBlockUseOfItem]].
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* [[Osiris/API/CharacterStoppedUsingItem|CharacterStoppedUsingItem]]
 
* [[Osiris/API/CharacterStoppedUsingItem|CharacterStoppedUsingItem]]
 
* [[Osiris/API/HasActiveStatus|HasActiveStatus]]
 
* [[Osiris/API/HasActiveStatus|HasActiveStatus]]
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* [[Osiris/API/ItemCanSitOn|ItemCanSitOn]]
 
* [[Osiris/API/ItemStatusAttempt|ItemStatusAttempt]]
 
* [[Osiris/API/ItemStatusAttempt|ItemStatusAttempt]]
 
* [[Osiris/API/ItemStatusChange|ItemStatusChange]]
 
* [[Osiris/API/ItemStatusChange|ItemStatusChange]]

Latest revision as of 09:48, 1 July 2019

Full Definition(s)
  • call CharacterUseItem((CHARACTERGUID)_Character, (ITEMGUID)_Item, (STRING)_Event)
Description

Makes _Character, which can either be a player character or an NPC, use _Item. If _Item is not in _Character's inventory, _Character will first walk to it if they're too far. Once they have used _Item, the story event _Event will be sent to _Character.

Notes
  • Using an item results in the following flow:
  • If the item usage fails, _Event will never be thrown.
  • _Item can be a consumable or an item in the world.
See Also