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Full Definition(s)
  • call CharacterUseItem((CHARACTERGUID)_Character, (ITEMGUID)_Item, (STRING)_Event)

Makes _Character, which can either be a player character or an NPC, use _Item. If _Item is not in _Character's inventory, _Character will first walk to it if they're too far. Once they have used _Item, the story event _Event will be sent to _Character.

  • Using an item results in the following flow:
  • If the item usage fails, _Event will never be thrown.
  • _Item can be a consumable or an item in the world.
See Also