From Divinity Engine Wiki
- event ItemStatusChange((ITEMGUID)_Item, (STRING)_Status, (GUIDSTRING)_Causee)
Thrown when a status has been applied to a item.
- _Item: The item on which the status has been applied.
- _Status: The applied status.
- _Causee: The character or item originally responsible for applying this status, if available; NULL otherwise.
- The equivalent event for characters is CharacterStatusApplied.