From Divinity Engine Wiki
- event CharacterStatusApplied((CHARACTERGUID)_Character, (STRING)_Status, (GUIDSTRING)_Causee)
Thrown when a status has been applied to a character.
- _Character: The character on which the status has been applied.
- _Status: The applied status.
- _Causee: The character or item originally responsible for applying this status, if available; NULL otherwise.
- The equivalent event for items is ItemStatusChange.