Osiris/API/CharacterAppearAtPositionOutOfSightTo: Difference between revisions

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(Documented CharacterAppearAtPositionOutOfSightTo)
 
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Latest revision as of 20:02, 22 February 2018

Full Definition(s)
  • call CharacterAppearAtPositionOutOfSightTo((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Y, (REAL)_Z, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

Same as CharacterAppearOutOfSightTo, except that instead of specifying a target from which _Character should appear out of sight, an absolute position is specified through the _X, _Y and _Z parameters.

Notes
See Also