Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom"
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(Documented CharacterAppearOnTrailOutOfSightToCustom) |
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * call ''' | + | * call '''CharacterAppearOnTrailOutOfSightToObjectCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''') |
===== Description ===== | ===== Description ===== | ||
− | Same as [[Osiris/API/ | + | Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation. |
===== Notes ===== | ===== Notes ===== | ||
* / | * / | ||
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | ||
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]] | ||
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | * [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | ||
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* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterAppearOnTrailOutOfSightToObjectCustom]] |
Latest revision as of 16:08, 19 December 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightToObjectCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearOnTrailOutOfSightToObject with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- /
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent