Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom: Difference between revisions
		
		
		
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 (Documented CharacterAppearOnTrailOutOfSightToCustom)  | 
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===== Full Definition(s) =====  | ===== Full Definition(s) =====  | ||
* call  '''  | * call  '''CharacterAppearOnTrailOutOfSightToObjectCustom'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(GUIDSTRING)'''''_Object''', ''(STRING)'''''_Animation''', ''(STRING)'''''_Event''')  | ||
===== Description =====  | ===== Description =====  | ||
Same as [[Osiris/API/  | Same as [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]] with '''_PlaySpawn''' = '''1''', except that the specified '''_Animation''' will be played when spawning instead of the default spawning animation.  | ||
===== Notes =====  | ===== Notes =====  | ||
* /  | * /  | ||
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* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]  | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]]  | ||
* [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]  | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]]  | ||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObject|CharacterAppearAtPositionOutOfSightToObject]]  | |||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToObjectCustom|CharacterAppearAtPositionOutOfSightToObjectCustom]]  | |||
* [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]  | * [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]]  | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]]  | ||
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* [[Osiris/API/StoryEvent|StoryEvent]]  | * [[Osiris/API/StoryEvent|StoryEvent]]  | ||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls|CharacterAppearOnTrailOutOfSightToObjectCustom]]  | ||
Latest revision as of 15:08, 19 December 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightToObjectCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (STRING)_Animation, (STRING)_Event)
 
Description
Same as CharacterAppearOnTrailOutOfSightToObject with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- /
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent