Osiris/API/CharacterAppearCustom: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 26: | Line 26: | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls|CharacterAppearCustom]] |
Latest revision as of 15:08, 19 December 2017
Full Definition(s)
- call CharacterAppearCustom((CHARACTERGUID)_Character, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppear with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent