Osiris/API/CharacterAppear: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
mNo edit summary  | 
				mNo edit summary  | 
				||
| Line 27: | Line 27: | ||
* [[Osiris/API/StoryEvent|StoryEvent]]  | * [[Osiris/API/StoryEvent|StoryEvent]]  | ||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls|CharacterAppear]]  | ||
Latest revision as of 15:05, 19 December 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 - Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
 
See Also
- CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent