Osiris/API/CharacterAppearAtPositionCustom: Difference between revisions
		
		
		
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 (Documented CharacterAppearAtPositionCustom)  | 
			
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Revision as of 12:03, 25 November 2017
Full Definition(s)
- call CharacterAppearAtPositionCustom((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Z, (REAL)_Z, (STRING)_Animation, (STRING)_Event)
 
Description
Same as CharacterAppearAtPosition with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent