Osiris/API/CharacterAppearAtPosition: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 (Documented CharacterAppearAtPosition)  | 
			
(No difference) 
 | 
Revision as of 12:00, 25 November 2017
Full Definition(s)
- call CharacterAppearAtPosition((CHARACTERGUID)_Character, (REAL)_X, (REAL)_Z, (REAL)_Z, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character, which can currently be off-stage, appears at the position (_X, _Y, _Z), snapped to the nearest valid AI-grid position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 
See Also
- CharacterAppear
 - CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPositionCustom
 - CharacterAppearAtPositionOutOfSightTo
 - CharacterAppearAtPositionOutOfSightToCustom
 - CharacterAppearAtPositionOutOfSightToObject
 - CharacterAppearAtPositionOutOfSightToObjectCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent