Difference between revisions of "Osiris/API/CharacterAppearAtCustom"
From Divinity Engine Wiki
m |
m |
||
Line 8: | Line 8: | ||
* [[Osiris/API/CharacterAppear|CharacterAppear]] | * [[Osiris/API/CharacterAppear|CharacterAppear]] | ||
* [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] | ||
− | |||
* [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | ||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]] | * [[Osiris/API/CharacterAppearAtPositionOutOfSightTo|CharacterAppearAtPositionOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]] | * [[Osiris/API/CharacterAppearAtPositionOutOfSightToCustom|CharacterAppearAtPositionOutOfSightToCustom]] |
Revision as of 12:54, 25 November 2017
Full Definition(s)
- call CharacterAppearAtCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (STRING)_Animation, (STRING)_Event)
Description
Same as CharacterAppearAt with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearAtPositionOutOfSightTo
- CharacterAppearAtPositionOutOfSightToCustom
- CharacterAppearAtPositionOutOfSightToObject
- CharacterAppearAtPositionOutOfSightToObjectCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent