Osiris/API/CharacterAppear: Difference between revisions
		
		
		
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'''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''.  | '''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''.  | ||
===== Notes =====  | ===== Notes =====  | ||
* This routine does '''not''' work if '''_Character''' is dead. Use   | * This routine does '''not''' work if '''_Character''' is dead. Use [[Osiris/API/SetOnStage|SetOnStage]] instead for such characters.  | ||
* Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] instead.  | * Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] instead.  | ||
===== See Also =====  | ===== See Also =====  | ||
Revision as of 11:43, 25 November 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 - Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
 
See Also
- CharacterAppearAt
 - CharacterAppearAtCustom
 - CharacterAppearAtPosition
 - CharacterAppearAtPositionCustom
 - CharacterAppearCustom
 - CharacterAppearOnTrailOutOfSightTo
 - CharacterAppearOnTrailOutOfSightToCustom
 - CharacterAppearOnTrailOutOfSightToObject
 - CharacterAppearOnTrailOutOfSightToObjectCustom
 - CharacterAppearOutOfSightTo
 - CharacterAppearOutOfSightToCustom
 - CharacterAppearOutOfSightToObject
 - CharacterAppearOutOfSightToObjectCustom
 - SetOnStage
 - StoryEvent