Difference between revisions of "Osiris/API/CharacterAppear"
From Divinity Engine Wiki
m |
m |
||
Line 4: | Line 4: | ||
'''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''. | '''_Character''', which can currently be off-stage, appears at its current position. If '''_PlaySpawn''' is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), '''_Event''' is raised for '''_Character'''. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * This routine does '''not''' work if '''_Character''' is dead. Use | + | * This routine does '''not''' work if '''_Character''' is dead. Use [[Osiris/API/SetOnStage|SetOnStage]] instead for such characters. |
* Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] instead. | * Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] instead. | ||
===== See Also ===== | ===== See Also ===== |
Revision as of 12:43, 25 November 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
- Tip: set a character off-stage and teleport it to its desired position before calling this routine, or use CharacterAppearAt instead.
See Also
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObject
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent