Difference between revisions of "Osiris/API/CharacterAppearOutOfSightToObject"
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAppear|CharacterAppear]] | * [[Osiris/API/CharacterAppear|CharacterAppear]] | ||
+ | * [[Osiris/API/CharacterAppearAt|CharacterAppearAt]] | ||
+ | * [[Osiris/API/CharacterAppearAtCustom|CharacterAppearAtCustom]] | ||
+ | * [[Osiris/API/CharacterAppearAtPosition|CharacterAppearAtPosition]] | ||
+ | * [[Osiris/API/CharacterAppearAtPositionCustom|CharacterAppearAtPositionCustom]] | ||
+ | * [[Osiris/API/CharacterAppearCustom|CharacterAppearCustom]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightTo|CharacterAppearOnTrailOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToCustom|CharacterAppearOnTrailOutOfSightToCustom]] | ||
− | |||
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] | * [[Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom|CharacterAppearOnTrailOutOfSightToObjectCustom]] | ||
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]] | * [[Osiris/API/CharacterAppearOutOfSightToCustom|CharacterAppearOutOfSightToCustom]] | ||
+ | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
+ | * [[Osiris/API/CharacterAppearOutOfSightToObjectCustom|CharacterAppearOutOfSightToObjectCustom]] | ||
* [[Osiris/API/SetOnStage|SetOnStage]] | * [[Osiris/API/SetOnStage|SetOnStage]] | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 12:32, 25 November 2017
Full Definition(s)
- call CharacterAppearOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description
_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target in the direction of _Object, after which it walk to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.
Notes
- /
See Also
- CharacterAppear
- CharacterAppearAt
- CharacterAppearAtCustom
- CharacterAppearAtPosition
- CharacterAppearAtPositionCustom
- CharacterAppearCustom
- CharacterAppearOnTrailOutOfSightTo
- CharacterAppearOnTrailOutOfSightToCustom
- CharacterAppearOnTrailOutOfSightToObjectCustom
- CharacterAppearOutOfSightTo
- CharacterAppearOutOfSightToCustom
- CharacterAppearOutOfSightToObject
- CharacterAppearOutOfSightToObjectCustom
- SetOnStage
- StoryEvent