Osiris/API/CharacterAppearOnTrailOutOfSightToObjectCustom: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
(Documented CharacterAppearOnTrailOutOfSightToCustom)
(No difference)

Revision as of 11:32, 25 November 2017

Full Definition(s)
  • call CharacterAppearOnTrailOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (STRING)_Animation, (STRING)_Event)
Description

Same as CharacterAppearOnTrailOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.

Notes
  • /
See Also