Difference between revisions of "Osiris/Shared/DB AD Dialog"
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* '''DB_AD_Dialog'''(''(GUIDSTRING)'''''_Item''',''(STRING)'''''_Dialog''') | * '''DB_AD_Dialog'''(''(GUIDSTRING)'''''_Item''',''(STRING)'''''_Dialog''') | ||
* '''DB_AD_Dialog'''(''(GUIDSTRING)'''''_Char''',''(STRING)'''''_Dialog''') | * '''DB_AD_Dialog'''(''(GUIDSTRING)'''''_Char''',''(STRING)'''''_Dialog''') | ||
− | * ''' | + | * '''DB_AD_Dialog'''(''(GUIDSTRING)'''''_Char1''',''(GUIDSTRING)'''''_Char2''',''(STRING)'''''_Dialog''') |
===== Description ===== | ===== Description ===== | ||
In case of the item, defines that the [[Dialog_editor#Automated|automated dialog]] with the name '''_Dialog''' should be started when a player [[Osiris/API/CharacterUsedItem|uses]] '''_Item'''. | In case of the item, defines that the [[Dialog_editor#Automated|automated dialog]] with the name '''_Dialog''' should be started when a player [[Osiris/API/CharacterUsedItem|uses]] '''_Item'''. |
Revision as of 22:33, 17 October 2017
Full Definition(s)
- DB_AD_Dialog((GUIDSTRING)_Item,(STRING)_Dialog)
- DB_AD_Dialog((GUIDSTRING)_Char,(STRING)_Dialog)
- DB_AD_Dialog((GUIDSTRING)_Char1,(GUIDSTRING)_Char2,(STRING)_Dialog)
Description
In case of the item, defines that the automated dialog with the name _Dialog should be started when a player uses _Item.
In case of the characters, defines that the automated dialog with the name _Dialog should be started when PROC_GLOBAL_DialogStartRequested gets called for any of the specified NPCs, and with the specified NPCs as participants.
In all cases, the AD will only include the objects specified in the DB_AD_Dialogs() declaration as speakers; the player is never added as a speaker.
Notes
- Automated/interactive dialogs are explained on the Dialog Editor page.
- Any dialog can also be started directly from Osiris with Proc_StartDialog.
See Also
- CharacterUsedItem
- DialogStartRequested
- SetHasDialog
- Helper DB_DoNotFace
- Helper DB_Dialogs
- Helper PROC_GLOBAL_DialogStartRequested
- Helper Proc_StartDialog
- Helper ProcRemoveNPCADs