Osiris/Shared/DB AD Dialog
From Divinity Engine Wiki
Full Definition(s)
- DB_AD_Dialog((GUIDSTRING)_Item,(STRING)_Dialog)
- DB_AD_Dialog((GUIDSTRING)_Char,(STRING)_Dialog)
- DB_AD_Dialog((GUIDSTRING)_Char1,(GUIDSTRING)_Char2,(STRING)_Dialog)
Description
In case of the item, defines that the automated dialog with the name _Dialog should be started when a character uses _Item.
In case of the characters, defines that the automated dialog with the name _Dialog should be started when PROC_GLOBAL_DialogStartRequested gets called for any of the specified NPCs, and with the specified NPCs as participants.
In all cases, the AD will only include the objects specified in the DB_AD_Dialogs() declaration as speakers; the initiating character is never added as a speaker (unless it happens to be one of the specified objects/speakers).
Notes
- Automated/interactive dialogs are explained on the Dialog Editor page.
- Any dialog can also be started directly from Osiris with Proc_StartDialog.
See Also
- CharacterUsedItem
- DialogStartRequested
- SetHasDialog
- Helper DB_DoNotFace
- Helper DB_Dialogs
- Helper PROC_GLOBAL_DialogStartRequested
- Helper Proc_StartDialog
- Helper ProcRemoveNPCADs