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Full Definition(s)
  • call SetHasDialog((GUIDSTRING)_Speaker,(INTEGER)_Dialog)

If _Dialog is 1, defines that _Speaker can accept dialog requests. I.e., a player can click on the object and a DialogStartRequested event will be sent to Osiris. Specifying 0 for _Dialog disables dialog requests.

  • If you define a dialog through the DB_Dialogs database, dialog requests are automatically enabled for the defined speaker(s).
See Also