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- 1 bytes (0 words) - 22:34, 27 July 2017
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- * [[But I don't want to create or change a level: choose Sandbox]]4 KB (506 words) - 16:28, 28 July 2017
- ...possible. Look at other pages first before editing/adding your own. We don't want 50 different styles of writing and layouts.</p>2 KB (278 words) - 15:49, 31 July 2017
- ...le to change the title before publishing your project to the world, so don't worry too much about choosing the perfect title.</p> **Or, if you want to create a new sword for your game master campaign and don't want it to be available when playing the main story, you only select GM.</p5 KB (768 words) - 11:20, 2 October 2017
- * [[Sandbox|But I don't want to create or change a level: choose Sandbox. Choose sandbox if you wan3 KB (498 words) - 09:06, 7 August 2017
- Don't worry too much though. Performance impact will only be noticeable when havi Don't tweak too much. There might be intensity scaling on probes, but working wit5 KB (851 words) - 09:40, 18 March 2019
- ...is flag at the party level instead of character level, so that players don't have to transfer the item to a particular character's inventory before they2 KB (224 words) - 12:29, 14 February 2018
- ...pecial death state for characters who died while knocked-down (so they don't fall down all over again).2 KB (278 words) - 17:13, 19 December 2017
- ...ou won't be able to do it in Game Master mode directly because scripts can't offer a flexibility you will need to support all the players needs in table You don't need special tool for that. You have [[Vignettes| '''Vignettes''']] which a2 KB (358 words) - 16:30, 5 January 2018
- ...diligent moderator imps go over the submission page whenever they can. Don't worry about delays, we keep them on a tight schedule!1,007 bytes (145 words) - 10:49, 22 September 2017
- ...le, in the image above, you can't go to '''Game Field''' because you haven't loaded a scene yet. ...">'''IMPORTANT NOTE'''</font>: Renaming a PNG for a JPG and vice-versa won't be supported.8 KB (1,368 words) - 20:23, 30 August 2017
- * Every preset must have a unique '''ClassType''', otherwise the preset won't be loaded ...alentAdded''': Racial and origin talents are applied automatically and don't need to be included.9 KB (822 words) - 16:31, 26 August 2017
- ...eal)|(Enemy&DamagedOnHeal)) // (Chain Heal) target living allies that aren't damaged by healing (undead or decaying touch), but also target enemies if t14 KB (2,074 words) - 15:52, 19 February 2018
- ...uff that a Game Master can put on a '''Sticky''' to make sure he/she doesn't forget.2 KB (386 words) - 20:15, 30 August 2017
- ...s option, your '''Vignette''' will be gone forever. Note also that you can't delete a '''Vignette''' if there is only one. Don't worry, importing data is not complicated!6 KB (1,006 words) - 19:32, 9 January 2018
- View Trigger Shapes (Ctrl+T) toggles the visualization of trigger bounds in your level.7 KB (956 words) - 18:49, 18 September 2018
- ...d when one of the first 2 conditions passes, and the third condition doesn't pass ...scriptframes. These are almost exactly the same as reactions, but they don't have a priority or CHECK block. They are managed by Story (Osiris) and can23 KB (3,666 words) - 20:20, 11 December 2018
- ...s preventing us from casting, etc. No need to calculate anything if we can't even cast. # What if we don't have any <i>Action</i> that is deemed positive? That's when the fallback ac15 KB (2,645 words) - 15:21, 13 March 2018
- ...ods/{YourModName}/CharacterCreation/ClassPresets'' (If the directory doesn't exist, you can just create it yourself). <br /> It doesn't need to be the same as the '''Class Name''', but it is nice to be similar f4 KB (630 words) - 10:10, 23 October 2017
- ...he Ai can't use this skill. Used for skills that have properties that aren't supported for Ai. Keep in mind that a player character can be charmed and t <li>StatusIsSecondary: If statuses fail Ai shouldn't be bothered by it. If a skill apllies a status and applying that status wou1 KB (261 words) - 15:54, 11 September 2017
- ...click the "Template" field on your new projectile and paste the GUID. Don't forget to save!4 KB (680 words) - 12:09, 2 October 2017