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- ...query. An event is what triggers the script, and always begin with ''On''. Queries provide information and are always inside an ''IF'' or ''CHECK.'' Calls are '''SetVar(CHARACTER|ITEM:object, FIXEDSTRING:variableName, OBJECT:value)''' ...68 KB (9,479 words) - 21:13, 17 October 2019
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- Removes a character from a dialog while dialog is active. [[Category:Osiris Queries|DialogRemoveCharacter]] ...578 bytes (63 words) - 20:21, 28 August 2018
- Removes a object (character or item) from a dialog while dialog is active. [[Category:Osiris Queries|DialogRemoveActorFromDialog]] ...536 bytes (59 words) - 20:13, 28 August 2018
- ...o_Icon.png|32px]] <big><b>[[Character and Item Script Triggers, Calls, and Queries]]</b></big> ...220 bytes (34 words) - 14:40, 25 October 2017
- Returns by which other character '''_Character''' is owned. Owned characters include [[Osiris/API/CharacterA ...e''': Fails if '''_Character''' does not exist, or is not owned by another character. ...845 bytes (85 words) - 20:17, 28 February 2018
- * '''_Level''': Character's level. [[Category:Osiris Queries|CharacterGetLevel]] ...579 bytes (57 words) - 09:03, 20 December 2017
- Returns whether the party to which character '''_Character''' belongs has the recipe with ID '''_RecipeID''' (as listed [[Category:Osiris Queries|CharacterHasRecipeUnlocked]] ...969 bytes (114 words) - 20:01, 13 September 2018
- ...imary attribute that corresponds to how'''_Difficulty''' it would be for a character of level '''_Level''' to pass an attribute check. [[Category:Osiris Queries|AttributeGetDifficultyLevelMappedValue]] ...1 KB (123 words) - 10:52, 1 November 2018
- * '''_Owner''': The character or item in whose inventory the item currently resides. ...y, and the crate contains a pouch with the item, this call will return the character. ...761 bytes (101 words) - 14:30, 19 December 2017
- Tries to remove all unresolved crimes registered for the player character '''_Character'''. ...reActiveCrimes|CharacterCanIgnoreActiveCrimes]] whether all crimes for the character can be removed. ...2 KB (174 words) - 06:35, 3 September 2018
- Returns whether whether the '''''current''''' level is a non-character-creation, non-lobby level. * '''_Bool''': '''1''' if the current level is a non-character-creation, non-lobby level, '''0''' if not'''.''' ...839 bytes (103 words) - 16:09, 11 June 2019
- Returns the percentage of physical armour a character has left. * '''_Percentage''': The percentage of physical armour that '''Character''' has left. ...783 bytes (70 words) - 11:20, 20 December 2017
- Returns the percentage of magical armour a character has left. * '''_Percentage''': The percentage of magical armour that '''Character''' has left. ...781 bytes (70 words) - 11:21, 20 December 2017
- ...ns whether or not'''_Object''' [[Osiris/API/ObjectExists|exists]] and is a character. * '''_Bool''': '''1''' if '''_Object''' is a character that [[Osiris/API/ObjectExists|exists]] in the current context, and '''0''' ...844 bytes (101 words) - 17:46, 12 January 2018
- Returns the percentage of hit points a character has left relative to its current maximum hit points. * '''_Percentage''': The percentage of hit points that '''Character''' has left. ...874 bytes (80 words) - 11:34, 20 December 2017
- * The objects can be any kind of object (character, item, trigger, spline, ...). [[Category:Osiris Queries|HasLineOfSight]] ...1 KB (145 words) - 20:34, 13 September 2018
- Returns '''1''' if the character has '''_Talent''' and '''0''' if they do not. * '''_Bool''': '''1''' if character has '''_Talent''' and '''0''' if '''_Talent''' does not exist. ...902 bytes (105 words) - 14:22, 19 December 2017
- ...character, item, or another object such as a trigger or spline. In the non-character/item case, it will check whether the centre/"position" (as shown in the ed ...haracter's inventory, the query will check whether the outermost container/character is inside '''_Trigger'''. ...2 KB (222 words) - 20:30, 12 January 2018
- Check whether all unresolved crimes registered for the player character '''_Character''' can be removed. [[Category:Osiris Queries|CharacterCanIgnoreActiveCrimes]] ...2 KB (177 words) - 06:34, 3 September 2018
- Returns whether the flag '''_Flag''' is currently set on '''_Target''' (a character or an item). * '''Success/Failure''': Fails if '''_Target''' is not a character or an item. ...889 bytes (107 words) - 07:01, 17 July 2019
- ...ntory of a character or a container, this call returns the position of the character/outermost container. [[Category:Osiris Queries|GetPosition]] ...898 bytes (128 words) - 11:43, 23 February 2018