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  • ...query. An event is what triggers the script, and always begin with ''On''. Queries provide information and are always inside an ''IF'' or ''CHECK.'' Calls are '''SetVar(CHARACTER|ITEM:object, FIXEDSTRING:variableName, OBJECT:value)'''
    68 KB (9,479 words) - 23:13, 17 October 2019

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  • Returns whether whether the '''''current''''' level is a non-character-creation, non-lobby level. * '''_Bool''': '''1''' if the current level is a non-character-creation, non-lobby level, '''0''' if not'''.'''
    839 bytes (103 words) - 18:09, 11 June 2019
  • ...uenced by temporary hostile relations, e.g. induced by attacking a neutral character. [[Category:Osiris Queries|CharacterIsAlly]]
    933 bytes (115 words) - 13:10, 20 December 2017
  • ...n doing so since party followers will automatically follow their recruiter character). [[Category:Osiris Queries|CharacterIsPartyFollower]]
    1 KB (139 words) - 22:18, 28 February 2018
  • ** Avatars: character chosen during character creation [[Category:Osiris Queries|CharacterIsPlayer]]
    1 KB (127 words) - 15:26, 28 January 2019
  • * '''_Player''': The found player character. [[Category:Osiris Queries|GetClosestAlivePlayer]]
    851 bytes (99 words) - 16:29, 19 December 2017
  • * '''_Owner''': The character or item in whose inventory the item currently resides. ...y, and the crate contains a pouch with the item, this call will return the character.
    761 bytes (101 words) - 16:30, 19 December 2017
  • Returns whether '''_Item''' is in an inventory. This includes both character and container inventories. [[Category:Osiris Queries|ItemIsInInventory]]
    736 bytes (87 words) - 16:03, 24 March 2019
  • [[File:LarianLogo_Icon.png|32px]] <big><b>[[Basic Character Creation]]</b> [[File:LarianLogo_Icon.png|32px]] <b><font color='green'>APP ...o_Icon.png|32px]] <big><b>[[Character and Item Script Triggers, Calls, and Queries]]</b> [[File:LarianLogo_Icon.png|32px]] <b><font color='green'>APPROVED</fo
    6 KB (911 words) - 10:26, 23 July 2018
  • ...btain information about the current game state ([[:Category:Osiris_Queries|queries]]), and to change the game state ([[:Category:Osiris_Calls|calls]]). ...ther ways to implement OR-conditions though, explained below (user-defined queries).
    36 KB (5,796 words) - 10:02, 22 February 2019
  • ...f objects related to the current goal. E.g. in a goal about a quest, set a character [[Osiris/API/SetOnStage|off-stage]] in case it should [[Osiris/API/Characte ...global objects are not accessible at this point, and many Osiris calls and queries will fail because the necessary context is missing. The main purpose of the
    14 KB (2,374 words) - 10:41, 13 October 2018
  • ...query. An event is what triggers the script, and always begin with ''On''. Queries provide information and are always inside an ''IF'' or ''CHECK.'' Calls are '''SetVar(CHARACTER|ITEM:object, FIXEDSTRING:variableName, OBJECT:value)'''
    68 KB (9,479 words) - 23:13, 17 October 2019
  • ...o_Icon.png|32px]] <big><b>[[Character and Item Script Triggers, Calls, and Queries]]</b></big>
    220 bytes (34 words) - 16:40, 25 October 2017
  • ...character, item, or another object such as a trigger or spline. In the non-character/item case, it will check whether the centre/"position" (as shown in the ed ...haracter's inventory, the query will check whether the outermost container/character is inside '''_Trigger'''.
    2 KB (222 words) - 22:30, 12 January 2018
  • Adds '''_Character''' to either the initial character creation flow, or allows the controlling player to change the attributes of ; 0 : initial character creation at the start of the game
    2 KB (336 words) - 20:44, 11 April 2018
  • Returns '''1''' if the character has '''_Talent''' and '''0''' if they do not. * '''_Bool''': '''1''' if character has '''_Talent''' and '''0''' if '''_Talent''' does not exist.
    902 bytes (105 words) - 16:22, 19 December 2017
  • ...fetime of a status '''_StatusID''' on '''_Source''', which can either be a character or an item. [[Category:Osiris Queries|GetStatusTurns]]
    2 KB (216 words) - 14:26, 26 February 2018
  • Returnes the Owner of the '''_Item''' as '''_Character''', which is the last character to have the item in their inventory. This can be overridden through [[Osiri [[Category:Osiris Queries|ItemGetOwner]]
    851 bytes (100 words) - 17:07, 19 December 2017
  • Prefix your goals (a.k.a. your script files), databases, queries, and procs in a way that will make then unique and least likely to conflict ...propriate files. Any time you create new definitions (databases, PROCs, or queries), you need to generate definitions.
    22 KB (3,395 words) - 03:01, 27 August 2020
  • * '''_Level''': Character's level. [[Category:Osiris Queries|CharacterGetLevel]]
    579 bytes (57 words) - 11:03, 20 December 2017
  • * '''_Bool''': The character's ''CanFight'' property. ...ased manner. This means that if such an object is e.g. set on in fire by a character in a fight, their Burning status will tick in real-time. An object, in the
    1 KB (197 words) - 11:13, 20 December 2017

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