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  • Creates a character of the root template defined by '''_TemplateId''' (in a <root template name * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (238 words) - 12:05, 22 June 2018
  • ...''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file si * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (268 words) - 12:08, 22 June 2018
  • ...by '''_X''', '''_Y''', '''_Z''' which is out of sight for all players. The character is returned as '''_Created''', and '''_Event''' is thrown when it appears. * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (265 words) - 12:08, 22 June 2018
  • ...''', the creature will play its spawn animation as it appears. A temporary character's corpse is not saved. This call is useful to avoid very large save file si * '''Success/Failure''': Fails if '''_TemplateID''' is not a character template, does not exist, or if the template is not a ghost template and no
    3 KB (295 words) - 12:08, 22 June 2018
  • ...ntory of a character or a container, this call returns the position of the character/outermost container. [[Category:Osiris Queries|GetPosition]]
    898 bytes (128 words) - 13:43, 23 February 2018
  • Returns the percentage of physical armour a character has left. * '''_Percentage''': The percentage of physical armour that '''Character''' has left.
    783 bytes (70 words) - 13:20, 20 December 2017
  • Returns the percentage of magical armour a character has left. * '''_Percentage''': The percentage of magical armour that '''Character''' has left.
    781 bytes (70 words) - 13:21, 20 December 2017
  • Returns the percentage of hit points a character has left relative to its current maximum hit points. * '''_Percentage''': The percentage of hit points that '''Character''' has left.
    874 bytes (80 words) - 13:34, 20 December 2017
  • ...face at the '''_Target''''s position, if the surface has an owner who is a character. Null otherwise. [[Category:Osiris Queries|GetSurfaceCloudOwnerAt]]
    2 KB (171 words) - 22:45, 22 February 2018
  • ...face at the '''_Target''''s position, if the surface has an owner who is a character. Null otherwise. [[Category:Osiris Queries|GetSurfaceCloudOwnerAt]]
    2 KB (171 words) - 22:46, 22 February 2018
  • Returns the value of the variable %<'''_Varname'''> of '''_Source''', if it a character, item, or trigger. ...ble. NULL if the variable does not exist or if it exists, but is neither a character, an item, or a trigger (but e.g. an Integer)
    1 KB (188 words) - 18:48, 20 December 2017
  • * '''Success/Failure''': Fails if '''_Character''' does not exist, or if the character is not wielding a weapon in their right hand. [[Category:Osiris Queries|CharacterGetEquippedWeapon]]
    990 bytes (104 words) - 16:36, 21 December 2017
  • * '''Success/Failure''': Fails if '''_Character''' does not exist, or if the character has no item in their left hand. [[Category:Osiris Queries|CharacterGetEquippedShield]]
    1,006 bytes (107 words) - 18:30, 17 February 2018
  • Returns whether or not'''_Object''' is a reference to a character, item, or trigger that exists in the current context. * '''_Exists''': '''1''' if '''_Object''' is a character, item, or trigger that exists in the current context, and '''0''' otherwise
    2 KB (218 words) - 22:34, 14 January 2018
  • ...ns whether or not'''_Object''' [[Osiris/API/ObjectExists|exists]] and is a character. * '''_Bool''': '''1''' if '''_Object''' is a character that [[Osiris/API/ObjectExists|exists]] in the current context, and '''0'''
    844 bytes (101 words) - 19:46, 12 January 2018
  • ...nd the Y axis. This angle is offset 90 degrees from the X-axis (i.e., if a character faces in the same direction as the X-axis, the result of this call will be ...ntory of a character or a container, this call returns the rotation of the character/outermost container.
    1 KB (239 words) - 13:43, 23 February 2018
  • Returns by which other character '''_Character''' is owned. Owned characters include [[Osiris/API/CharacterA ...e''': Fails if '''_Character''' does not exist, or is not owned by another character.
    845 bytes (85 words) - 22:17, 28 February 2018
  • By default, all characters are attached to the AI-grid. When a character is detached, ...tions and scriptframes in behaviour scripts will run, and statuses on this character will keep ticking;
    2 KB (329 words) - 21:02, 14 March 2018
  • = Unified Character Creation = The basic Character Creation scripting has been unified into one spot.
    16 KB (2,517 words) - 23:43, 29 September 2018
  • Returns whether the party to which character '''_Character''' belongs has the recipe with ID '''_RecipeID''' (as listed [[Category:Osiris Queries|CharacterHasRecipeUnlocked]]
    969 bytes (114 words) - 22:01, 13 September 2018

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