Osiris/Shared/DB Dialogs

From Divinity Engine Wiki
Revision as of 15:56, 8 August 2017 by Tinkerer (talk | contribs) (Osiris Helper Mod APIs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Full Definition(s)
  • DB_Dialogs((GUIDSTRING)_Npc,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(STRING)_Dialog)
  • DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(GUIDSTRING)_Npc4,(STRING)_Dialog)
Description

Defines that the dialog with the name _Dialog should be started when a DialogRequestStarted event is fired, with the specified NPCs as participants (in addition to the player that initiated the request; the player will be the last speaker).

Notes
  • This is the default way to assign a dialog to a character.
  • Defining such a database will call SetHasDialog to enable dialog requests for all involved NPCs.
See Also