Osiris/Shared/DB Dialogs
From Divinity Engine Wiki
Full Definition(s)
- DB_Dialogs((GUIDSTRING)_Npc,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(GUIDSTRING)_Npc4,(STRING)_Dialog)
Description
Defines that the dialog with the name _Dialog should be started when a DialogRequestStarted event is fired, with the specified NPCs as participants (in addition to the player that initiated the request; the player will be the last speaker).
Notes
- This is the default way to assign a dialog to a character.
- Defining such a database will call SetHasDialog to enable dialog requests for all involved NPCs.