Difference between revisions of "Osiris/Shared/DB DialogNPCs"
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/DialogActorJoined|DialogActorJoined]] | * [[Osiris/API/DialogActorJoined|DialogActorJoined]] | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/DialogAddActor|DialogAddActor]] |
− | * [[Osiris/API/ | + | * [[Osiris/API/DialogAddActorAt|DialogAddActorAt]] |
* [[Osiris/API/DialogStarted|DialogStarted]] | * [[Osiris/API/DialogStarted|DialogStarted]] | ||
* [[Osiris/API/DialogRequestFailed|DialogRequestFailed]] | * [[Osiris/API/DialogRequestFailed|DialogRequestFailed]] |
Latest revision as of 10:08, 6 October 2019
Full Definition(s)
- DB_DialogNPCs((INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot)
- DB_DialogPlayers((INTEGER)_Inst, (CHARACTERGUID)_Actor, (INTEGER)_Slot)
Description
Whenever a dialog starts, all NPCs and players involved in this dialog instance _Inst will be collected in these databases. _Slot counts separately for players and NPCs from 1 to the number of players resp. NPCs involved in the dialog.
Actors added via DialogAddCharacter and DialogAddCharacterAt will also be added to these databases.
Notes
- During the DialogEnded event, this database is still valid. The reason is that it gets removed in ZZZ_LastGoal story goal, and event handlers in goals get executed in the order corresponding to the alphabetical order of the goal names.