From Divinity Engine Wiki
- event DialogEnded((STRING)_Dialog, (INTEGER)_InstanceID)
Thrown once an interactive dialog has ended.
- _Dialog: The name of the dialog.
- _InstanceID: Unique identifier for this interactive dialog.
- Automated dialogs with throw an AutomatedDialogEnded event instead.
- Even if the attempt to start an interactive dialog failed and a DialogRequestFailed event was thrown, you will still get a DialogEnded event as well.