Osiris/API/DialogAddActorAt
From Divinity Engine Wiki
Full Definition(s)
- call DialogAddActorAt((INTEGER)_InstanceID, (GUIDSTRING)_Actor, (INTEGER)_Index)
Description
Adds character or item _Actor to the ongoing dialog with ID _InstanceID in speaker slot _Index. From then on, it will behave as if the object was added to the dialog from the start in that speaker slot (one-based).
Notes
- Take care that _Actor is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
- (DOS2 Classic) Used to be DialogAddCharacterAt.