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Full Definition(s)
  • call DialogAddCharacter('(INTEGER)_Inst,(CHARACTERGUID)_Character)

Adds player _Character as an observer to the ongoing dialog with ID _Inst. I.e., _Character will follow the dialog along with its participants and will see/hear everything that gets said, but cannot make any choices in the dialog.

  • Take care that _Character is close enough to the characters participating in the dialog, otherwise you may get visual culling issues in multiplayer.
  • (DOS2DE) Changed to DialogAddActor
See Also