Osiris/API/CharacterRecruitCharacter: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
Line 6: Line 6:
* If '''_TargetCharacter''' is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of '''_TargetCharacter'''.
* If '''_TargetCharacter''' is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of '''_TargetCharacter'''.
* Any [[Osiris/API/CharacterIsSummon|summons]] and [[Osiris/API/CharacterAddToParty|party followers]] of '''_TargetCharacter''' will also move to '''_TargetCharacter''''s new party.
* Any [[Osiris/API/CharacterIsSummon|summons]] and [[Osiris/API/CharacterAddToParty|party followers]] of '''_TargetCharacter''' will also move to '''_TargetCharacter''''s new party.
* Player characters must be global characters.
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]]
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]]

Latest revision as of 15:07, 11 October 2018

Full Definition(s)
  • call CharacterRecruitCharacter((CHARACTERGUID)_TargetCharacter, (CHARACTERGUID)_OwnerCharacter)
Description

Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the user that hosts the game, and hence also to their party. It will appear in the portrait list after _OwnerCharacter.

Notes
  • If _TargetCharacter is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of _TargetCharacter.
  • Any summons and party followers of _TargetCharacter will also move to _TargetCharacter's new party.
  • Player characters must be global characters.
See Also