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Full Definition(s)
  • call CharacterAssignToUser((INTEGER)_UserID, (CHARACTERGUID)_Character)

Assigns control over the player-controlled character _Character to the user with ID _UserID. The character will also be moved to the new user's party.

  • This routine does nothing if _Character is NULL, if it's not a player-controlled character, or if it is already assigned to the user with ID _UserID.
  • Characters can also be assigned to users by the game engine itself when they connect to a game or when someone else disconnects.
See Also