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Full Definition(s)
  • call CharacterMakePlayer((CHARACTERGUID)_TargetCharacter, (CHARACTERGUID)_OwnerCharacter)

Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the same user as the one controlling _OwnerCharacter, and will appear in the portrait list after _OwnerCharacter.

If _OwnerCharacter is NULL_00000000-0000-0000-0000-000000000000, the character will be assigned to the host user (and hence this function will behave identical to CharacterRecruitCharacter).

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See Also