Osiris/API/IterateParties: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
Iterates over all characters in that are in any [[Osiris/API/AddToParty|party]], and throws the [[Osiris/API/StoryEvent|event]] '''_Event''' for every one of them. | Iterates over all characters in that are in any [[Osiris/API/AddToParty|party]], and throws the [[Osiris/API/StoryEvent|event]] '''_Event''' for every one of them. | ||
===== Notes ===== | ===== Notes ===== | ||
* | * Since only player characters can be in parties, and since all player characters are guaranteed to be in a party, the practical upshot is that this call sends '''_Event''' to all current player characters. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/AddToParty|AddToParty]] | * [[Osiris/API/AddToParty|AddToParty]] |
Latest revision as of 06:28, 12 April 2018
Full Definition(s)
- call IterateParties((STRING)_Event)
Description
Iterates over all characters in that are in any party, and throws the event _Event for every one of them.
Notes
- Since only player characters can be in parties, and since all player characters are guaranteed to be in a party, the practical upshot is that this call sends _Event to all current player characters.