Difference between revisions of "Osiris/API/SetOnStage"
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* it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run; | * it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run; | ||
* it will ''still'' receive events; | * it will ''still'' receive events; | ||
− | * it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...) | + | * it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...); |
+ | * it won't take up room on the AI-grid: other items/characters can occupy the space where the object was located | ||
===== Notes ===== | ===== Notes ===== |
Revision as of 19:28, 6 March 2018
Full Definition(s)
- call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description
Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.
By default, all objects are on stage. When an object is set off-stage,
- it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
- it will still receive events;
- it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...);
- it won't take up room on the AI-grid: other items/characters can occupy the space where the object was located
Notes
- If a player character is set off-stage, the camera will automatically move to another player character controlled by the same user if there are any. NPCs and items near the player that was moved off-stage will also become inactive unless other (non-off-stage) player characters are still nearby.