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Full Definition(s)
  • call SetVisible((GUIDSTRING)_Object, (INTEGER)_Bool)

Makes _Object invisible if _Bool is 0, or visible if it is 1. _Object can be a character or an item.

  • This is not the same as applying the INVISIBLE status. The character isn't visible on-screen, but gets no specific status. The engine simply hides them on screen.
  • Characters who are made invisible in this way have their physics disabled (i.e., they will not block arrow shots nor sight). They still occupy room on the AI-grid though, can still be hit with area-of-effect skills and surfaces, and will still be visible as far as the engine is concerned (e.g. they will still trigger CharacterSawCharacter events).
See Also